PintezaDaily word game

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How to win a daily word game in fewer guesses

Here is the whole method in one line: use your first guess to reveal letters, your second to rule out the common letters you have not tried, and everything after that to place what you know. Do that and most five-letter days fall in three or four guesses. The rest of this explains each part and gives you openers that actually help.

Updated July 2026 by the team behind Pinteza. We play a daily word game every morning, so this is what works in practice, not in theory.

The method, in three steps

Almost every good solve follows the same shape. Reveal, then eliminate, then commit.

Step 1. Reveal

Your opening word has one job: turn on as many tiles as possible. That means five different, common letters. Do not try to be clever or guess the answer on move one. You are gathering information, not winning yet.

Step 2. Eliminate

Second guess, resist the urge to reuse what you just learned. Instead, throw in a fresh batch of common letters you have not tested. Two well-chosen guesses can rule out or confirm most of the alphabet that matters, and that is when the answer starts to feel obvious.

Step 3. Commit

Now you place. Keep every green letter where it is, shuffle the yellows to new spots, and drop the greys entirely. If two words fit, pick the one that also tests a letter you are unsure about. You want each guess doing double duty.

Choosing your opening word

A strong opener covers the letters that show up most: the vowels A, E, and O, plus workhorse consonants like R, S, T, L, and N. A weak opener wastes slots. This is why AUDIO is overrated. It looks efficient because it is all vowels, but it skips every common consonant, so you often learn less than you think.

OpenerWhy it works
SLATEFive common letters, three of them consonants. A reliable default.
CRANEGreat consonant spread with two of the most common vowels.
ROASTCovers A and O in one go, plus R, S, and T.
AUDIOPopular, but weak. Four vowels and only one consonant.

Pick one you like and stick with it. Having a default opener you trust saves you thirty seconds of dithering every single day, and it makes your second guess easier to plan because you already know what step one usually reveals.

Reading the clues correctly

Green means right letter, right spot. Yellow (amber in Pinteza) means right letter, wrong spot. Grey means the letter is not in the word at all. Simple so far.

The place people lose the game is duplicate letters. If the answer is BOOST and you guess ROBOT, one of your two O tiles can come back grey while the other is green, which looks like a glitch but is not. When a letter shows up twice in your guess and the word only has one, the game only credits one of them. Keep that in mind before you decide a letter is fully out.

One more habit: read the keyboard, not just the grid. Most games grey out used letters on the on-screen keyboard. Glancing at what is still lit up is a faster way to spot your remaining options than staring at the tiles.

Longer words: 6 and 7 letters

Some games keep the word length changing. In Pinteza the daily can be six or seven letters, and honestly the seven-letter days get me more than any hard five ever has. The method does not change. You just lean harder on steps one and two, because with more slots to fill, knowing which letters are in the word matters even more than where they go. Spend two full guesses on coverage before you start placing.

When to take a risk, and when not to

If your streak is on the line, play safe. Take the guess that is guaranteed to teach you something even if it cannot be the answer, rather than gambling on a long shot. If it is a casual round and you fancy solving in two, go for the hero guess. Know which game you are playing before you tap enter.

Try the method today

Pinteza gives you a fresh word every day, in English and European Portuguese. Free, no account.

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FAQ

What is the best word to start with?

A word with five different, common letters, so you reveal as much as possible on the first guess. SLATE, CRANE, and ROAST are all solid. AUDIO is overrated because it spends four slots on vowels and skips the common consonants.

How many guesses should the average day take?

Three or four guesses is a good day for a five-letter word. Solving in two is mostly luck. Needing all six happens to everyone, so do not treat it as a failure.

Do these tips work for 6 and 7 letter days?

Yes. The method is the same, you just have more room. On longer words, spend your first two guesses covering as many different letters as you can before you try to place them.

Is there a guaranteed way to win every day?

No, and anyone selling one is fibbing. Some days the answer shares a pattern with a dozen other words and you simply run out of guesses. Good habits raise your win rate, they do not make it a hundred percent.

Keep reading: how to keep a streak alive and the best daily word games. Back to all guides.